Post by Mariko Ikuze on Jul 7, 2014 16:20:26 GMT -6
Terrain
Basic Terrain -Basic Terrain affects which Speed Capability you use to Shift.
Earth Terrain -
Earth Terrain is underground terrain that has no existing tunnel that you are trying to Shift through. You may only Shift through Earth Terrain if you have a Burrow Capability.
Regular Terrain -
Regular Terrain is dirt, short grass, cement, smooth rock, indoor building etc. Shift through Regular Terrain, per meter or space as normal.
Surface Terrain -
Surface Terrain is Water that is deep enough for a Pokemon or Trainer to stand waist level in. A Pokemon Shifting through Surface Terrain uses its Surface Capability for its Shift value. What is Surface Terrain for one person or Pokemon might not necessarily be Surface terrain for all Pokemon or Trainers, depending on their height.
Underwater -
Underwater Terrain is any water that a Pokemon or Trainer can be submerged in. You may not move through Underwater Terrain during an encounter if you do not have an Underwater Capability.
Hindering Terrain -
Hindering Terrain modifies both how Pokemon Shift and how Pokemon Target anything.
Blocking Terrain -
Blocking Terrain is any wall, mountain or structure in general that you would not be able to naturally walk through. You cannot Shift through Blocking Terrain, you cannot target through Blocking Terrain. If the object creating Blocking Terrain allows, you may travel over Blocking Terrain or target over Blocking Terrain.
Rough Terrain -
Rough Terrain is anywhere with enough debris or brush around so that Trainers are up to their waists in terrain. Some examples of Rough Terrain is scorched earth, building debris, forests, mountainsides, etc. When Shifting through Rough Terrain, Trainers and their Pokemon treat every meter, or space, as two meters, or two spaces. When targeting through Rough Terrain, you must roll +2 during Accuracy Check to hit. Space occupied by other Pokemon is considered Rough Terrain.
Difficult Terrain -
Difficult Terrain only modifies how Pokemon Shift during their turn. More rules for Difficult Terrain will be added in the future.
Icy Terrain -
Pokemon moving on Icy Terrain do not stop moving in the direction they start moving until they hit Blocking Terrain or leave Icy Terrain. If a Pokemon Shifts towards a Target on Icy Terrain, they stop adjacent to the Target and the Target is Shifted in the direction opposite of the Shifting Pokemon until they hit Blocking Terrain or leave Icy Terrain. A Pokemon may choose to make a Stop Check instead of using a Move during their turn to stop Shifting as a result of Icy Terrain’s effect. The check on 1d20 must be 14 or higher.
Sandy Terrain -
Sandy Terrain is not basic sand on the ground. Sandy Terrain is loose, grainy sand that you’d find in a desert. While moving on Sandy Terrain, Pokemon who do not have a Burrow Capability or the Sand Veil Ability treat all of their Speed Capabilities as if they are Shifting through Rough Terrain.
More Terrain Types and rules for them will be added in the future.